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	<title>*null &#187; Terrain</title>
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	<description>Programming, gaming, and everything geek.</description>
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		<title>Driving on the Psuedo-Random</title>
		<link>http://www.splatnull.com/2009/11/21/driving-on-the-psuedo-random/</link>
		<comments>http://www.splatnull.com/2009/11/21/driving-on-the-psuedo-random/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 15:02:29 +0000</pubDate>
		<dc:creator>Zilchius</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Math]]></category>
		<category><![CDATA[Picking]]></category>
		<category><![CDATA[Procedural Generation]]></category>
		<category><![CDATA[Terrain]]></category>
		<category><![CDATA[Terrain Following]]></category>
		<category><![CDATA[Vector Math]]></category>

		<guid isPermaLink="false">http://www.splatnull.com/?p=189</guid>
		<description><![CDATA[Part of the series: Terrain Generator&#187; Terrain following is a pretty important part of almost any 3D application.  It&#8217;s the process of figuring out what the geometry of the ground looks like, and how to go about interacting with it.  For most applications, this can be a pretty search intensive process, but for [...]]]></description>
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		<title>Hello world!</title>
		<link>http://www.splatnull.com/2009/08/22/hello-world/</link>
		<comments>http://www.splatnull.com/2009/08/22/hello-world/#comments</comments>
		<pubDate>Sat, 22 Aug 2009 18:59:14 +0000</pubDate>
		<dc:creator>Zilchius</dc:creator>
				<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Procedural Generation]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[CPU]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Intro]]></category>
		<category><![CDATA[Perlin Noise]]></category>
		<category><![CDATA[Terrain]]></category>

		<guid isPermaLink="false">http://www.splatnull.com/blog/?p=3</guid>
		<description><![CDATA[This is a new blogroll, obviously, but what we're going for here is a community site geared towards programmers, gamers, and technophiles.  Or just those curious about that sort of thing.  We'll generally cover a lot of different topics, from a lot of different people... but it's all opinion, and open for discussion.  We'd love to hear from you, so don't hesitate to comment or shoot any of us an email.

So, let's start things off with a bang, shall we?]]></description>
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