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	<title>*null &#187; Procedural Generation</title>
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	<description>Programming, gaming, and everything geek.</description>
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		<title>Driving on the Psuedo-Random</title>
		<link>http://www.splatnull.com/2009/11/21/driving-on-the-psuedo-random/</link>
		<comments>http://www.splatnull.com/2009/11/21/driving-on-the-psuedo-random/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 15:02:29 +0000</pubDate>
		<dc:creator>Zilchius</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Math]]></category>
		<category><![CDATA[Picking]]></category>
		<category><![CDATA[Procedural Generation]]></category>
		<category><![CDATA[Terrain]]></category>
		<category><![CDATA[Terrain Following]]></category>
		<category><![CDATA[Vector Math]]></category>

		<guid isPermaLink="false">http://www.splatnull.com/?p=189</guid>
		<description><![CDATA[Part of the series: Terrain Generator&#187; Terrain following is a pretty important part of almost any 3D application. It&#8217;s the process of figuring out what the geometry of the ground looks like, and how to go about interacting with it. For most applications, this can be a pretty search intensive process, but for a psuedo-randomly [...]]]></description>
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		<title>A Project on Volumetric Clouds</title>
		<link>http://www.splatnull.com/2009/10/31/a-project-on-volumetric-clouds/</link>
		<comments>http://www.splatnull.com/2009/10/31/a-project-on-volumetric-clouds/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 08:29:47 +0000</pubDate>
		<dc:creator>Ray Johannessen</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Perlin Noise]]></category>
		<category><![CDATA[Procedural Generation]]></category>

		<guid isPermaLink="false">http://www.splatnull.com/?p=184</guid>
		<description><![CDATA[I recently posted on my personal blog about the current status of my volumetric cloud project. It is far from complete, but I briefly go over a few techniques that I have found interesting, provide some links, and a handful of images that I&#8217;ve saved along the journey. Enjoy!]]></description>
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		<title>Building a Better Planet</title>
		<link>http://www.splatnull.com/2009/10/26/building-a-better-planet/</link>
		<comments>http://www.splatnull.com/2009/10/26/building-a-better-planet/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 09:42:43 +0000</pubDate>
		<dc:creator>Zilchius</dc:creator>
				<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Procedural Generation]]></category>

		<guid isPermaLink="false">http://www.splatnull.com/?p=163</guid>
		<description><![CDATA[Part of the series: Terrain Generator&#187; My little side project of a terrain generator has now once again stepped into being a school project.  This is a good thing though, because now I don&#8217;t feel guilty about asking for help from teachers, and will have to spend more time on it.  But, let&#8217;s not talk [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Hello world!</title>
		<link>http://www.splatnull.com/2009/08/22/hello-world/</link>
		<comments>http://www.splatnull.com/2009/08/22/hello-world/#comments</comments>
		<pubDate>Sat, 22 Aug 2009 18:59:14 +0000</pubDate>
		<dc:creator>Zilchius</dc:creator>
				<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Procedural Generation]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[CPU]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Intro]]></category>
		<category><![CDATA[Perlin Noise]]></category>
		<category><![CDATA[Terrain]]></category>

		<guid isPermaLink="false">http://www.splatnull.com/blog/?p=3</guid>
		<description><![CDATA[This is a new blogroll, obviously, but what we're going for here is a community site geared towards programmers, gamers, and technophiles.  Or just those curious about that sort of thing.  We'll generally cover a lot of different topics, from a lot of different people... but it's all opinion, and open for discussion.  We'd love to hear from you, so don't hesitate to comment or shoot any of us an email.

So, let's start things off with a bang, shall we?]]></description>
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