I recently posted on my personal blog about the current status of my volumetric cloud project. It is far from complete, but I briefly go over a few techniques that I have found interesting, provide some links, and a handful of images that I’ve saved along the journey. Enjoy!
Programming
C++, Graphics, OpenGL, Perlin Noise, Procedural Generation
Part of the series: Terrain Generator» This is a new blogroll, obviously, but what we’re going for here is a community site geared towards programmers, gamers, and technophiles. Or just those curious about that sort of thing. We’ll generally cover a lot of different topics, from a lot of different people… but it’s all opinion, and open for discussion. We’d love to hear from you, so don’t hesitate to comment or shoot any of us an email.
So, let’s start things off with a bang, shall we?
Read more…
OpenGL, Procedural Generation, Programming
CPU, GPU, Graphics, Intro, OpenGL, Perlin Noise, Procedural Generation, Programming, Terrain