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	<title>*null &#187; OpenGL</title>
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	<description>Programming, gaming, and everything geek.</description>
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		<title>Volumetric Cloud Project: Complete (for now)</title>
		<link>http://www.splatnull.com/2009/12/05/volumetric-cloud-project-complete-for-now/</link>
		<comments>http://www.splatnull.com/2009/12/05/volumetric-cloud-project-complete-for-now/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 06:14:06 +0000</pubDate>
		<dc:creator>Ray Johannessen</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[frame buffer objects]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[pixel shader]]></category>
		<category><![CDATA[render to 3d texture]]></category>

		<guid isPermaLink="false">http://www.splatnull.com/?p=314</guid>
		<description><![CDATA[Hello again! The volumetric cloud project has achieved the status of complete for now. I was finally able to get decent volumetric clouds rendering using openGL, cg and shaders&#8230;influenced heavily by an example from nVidia of rendering to 3d textures. The only thing missing to make them very convincing is self-shadowing&#8230;someday  . Check it [...]]]></description>
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		<title>A Project on Volumetric Clouds</title>
		<link>http://www.splatnull.com/2009/10/31/a-project-on-volumetric-clouds/</link>
		<comments>http://www.splatnull.com/2009/10/31/a-project-on-volumetric-clouds/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 08:29:47 +0000</pubDate>
		<dc:creator>Ray Johannessen</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Perlin Noise]]></category>
		<category><![CDATA[Procedural Generation]]></category>

		<guid isPermaLink="false">http://www.splatnull.com/?p=184</guid>
		<description><![CDATA[I recently posted on my personal blog about the current status of my volumetric cloud project. It is far from complete, but I briefly go over a few techniques that I have found interesting, provide some links, and a handful of images that I&#8217;ve saved along the journey. Enjoy!
]]></description>
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		<item>
		<title>Hello world!</title>
		<link>http://www.splatnull.com/2009/08/22/hello-world/</link>
		<comments>http://www.splatnull.com/2009/08/22/hello-world/#comments</comments>
		<pubDate>Sat, 22 Aug 2009 18:59:14 +0000</pubDate>
		<dc:creator>Zilchius</dc:creator>
				<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Procedural Generation]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[CPU]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Intro]]></category>
		<category><![CDATA[Perlin Noise]]></category>
		<category><![CDATA[Terrain]]></category>

		<guid isPermaLink="false">http://www.splatnull.com/blog/?p=3</guid>
		<description><![CDATA[This is a new blogroll, obviously, but what we're going for here is a community site geared towards programmers, gamers, and technophiles.  Or just those curious about that sort of thing.  We'll generally cover a lot of different topics, from a lot of different people... but it's all opinion, and open for discussion.  We'd love to hear from you, so don't hesitate to comment or shoot any of us an email.

So, let's start things off with a bang, shall we?]]></description>
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