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Posts Tagged ‘Math’

Driving on the Psuedo-Random

November 21st, 2009
Part of the series: Terrain Generator»

Terrain following is a pretty important part of almost any 3D application. It’s the process of figuring out what the geometry of the ground looks like, and how to go about interacting with it. For most applications, this can be a pretty search intensive process, but for a psuedo-randomly generated terrain, it’s just a brief regeneration of the ground.

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