Archive

Posts Tagged ‘game development’

2D Boy’s Rapid Prototyping Framework

September 26th, 2009

I hope many of you have played World of Goo, and thusly know of it’s developer, 2D Boy.  If not, it’s one of the better indie 2D puzzle titles out on the market right now and definitely worth a shot.  But I’m not here to review World of Goo. You see, recently, 2D Boy has done something fabulous.  They took World of Goo, stripped it down to it’s basic framework (state machine, input, sound, graphics, math helpers, etc) and released the source code.

In this code is some insight of how to build a simple game, some tricks for optimizing code, and even a bit of Wii support.  But the code is unsupported by 2D Boy themselves, their sole intent was to allow you to build new ideas quickly.  So prototype away, and let them know how happy they’ve made you (on their forums).

Programming , ,

Intro/Rendering

September 13th, 2009
Part of the series: Creating Isometric Maps»

Hello all! My name is Ray..and today I want to talk about creating isometric things…like engines, editors, and maps. Mostly maps, but these concepts apply to all three. OK, here goes!

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Isometric, Programming , , , , , ,