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	<title>*null &#187; frame buffer objects</title>
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		<title>Volumetric Cloud Project: Complete (for now)</title>
		<link>http://www.splatnull.com/2009/12/05/volumetric-cloud-project-complete-for-now/</link>
		<comments>http://www.splatnull.com/2009/12/05/volumetric-cloud-project-complete-for-now/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 06:14:06 +0000</pubDate>
		<dc:creator>Ray Johannessen</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[frame buffer objects]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[pixel shader]]></category>
		<category><![CDATA[render to 3d texture]]></category>

		<guid isPermaLink="false">http://www.splatnull.com/?p=314</guid>
		<description><![CDATA[Hello again! The volumetric cloud project has achieved the status of complete for now. I was finally able to get decent volumetric clouds rendering using openGL, cg and shaders&#8230;influenced heavily by an example from nVidia of rendering to 3d textures. The only thing missing to make them very convincing is self-shadowing&#8230;someday  . Check it [...]]]></description>
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