Part of the series: Terrain Generator» My little side project of a terrain generator has now once again stepped into being a school project. This is a good thing though, because now I don’t feel guilty about asking for help from teachers, and will have to spend more time on it. But, let’s not talk about the grand plans for the future, let’s talk about what’s been accomplished so far.
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OpenGL, Procedural Generation
Procedural Generation
Part of the series: Terrain Generator» This is a new blogroll, obviously, but what we’re going for here is a community site geared towards programmers, gamers, and technophiles. Or just those curious about that sort of thing. We’ll generally cover a lot of different topics, from a lot of different people… but it’s all opinion, and open for discussion. We’d love to hear from you, so don’t hesitate to comment or shoot any of us an email.
So, let’s start things off with a bang, shall we?
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OpenGL, Procedural Generation, Programming
CPU, GPU, Graphics, Intro, OpenGL, Perlin Noise, Procedural Generation, Programming, Terrain