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	<title>*null &#187; Isometric</title>
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		<title>Tile Selection (Mouse Picking)</title>
		<link>http://www.splatnull.com/2009/09/16/creating-isometric-maps-part-ii/</link>
		<comments>http://www.splatnull.com/2009/09/16/creating-isometric-maps-part-ii/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 01:15:29 +0000</pubDate>
		<dc:creator>Ray Johannessen</dc:creator>
				<category><![CDATA[Isometric]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[tile engine]]></category>
		<category><![CDATA[tile picking]]></category>
		<category><![CDATA[tile picking with mouse]]></category>
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		<description><![CDATA[Part of the series: Creating Isometric Maps&#187; Now comes the tricky part, what if you need to select a tile, or a character on a tile? Or more technically&#8211;how can you determine which tile your mouse is currently over? I should also mention that this process may sometimes be referred to as a &#8220;screen-to-map&#8221; conversion, [...]]]></description>
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		<title>Intro/Rendering</title>
		<link>http://www.splatnull.com/2009/09/13/creating-isometric-maps-part-i/</link>
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		<pubDate>Sun, 13 Sep 2009 08:15:57 +0000</pubDate>
		<dc:creator>Ray Johannessen</dc:creator>
				<category><![CDATA[Isometric]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[tile engine]]></category>
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		<description><![CDATA[Part of the series: Creating Isometric Maps&#187; Hello all!  My name is Ray..and today I want to talk about creating isometric things&#8230;like engines, editors, and maps. Mostly maps, but these concepts apply to all three. OK, here goes!

I must say that I am by no means an expert on this topic, but I had [...]]]></description>
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