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Tile Selection (Mouse Picking)

September 16th, 2009
Part of the series: Creating Isometric Maps»

Now comes the tricky part, what if you need to select a tile, or a character on a tile? Or more technically–how can you determine which tile your mouse is currently over? I should also mention that this process may sometimes be referred to as a “screen-to-map” conversion, taking the mouse’s screen coordinates, and converting them to map coordinates. In a regular map with rectangular tiles it’s easy, just take the x and y, divide them by tileWidth and tileHeight, then do the conversion formula: tileID = y * numCols + x (unless you use a 2D array).
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  1. Intro/Rendering
  2. Tile Selection (Mouse Picking)
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Intro/Rendering

September 13th, 2009
Part of the series: Creating Isometric Maps»

Hello all! My name is Ray..and today I want to talk about creating isometric things…like engines, editors, and maps. Mostly maps, but these concepts apply to all three. OK, here goes!

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