I recently posted on my personal blog about the current status of my volumetric cloud project. It is far from complete, but I briefly go over a few techniques that I have found interesting, provide some links, and a handful of images that I’ve saved along the journey. Enjoy!
Programming
C++, Graphics, OpenGL, Perlin Noise, Procedural Generation
Part of the series: Terrain Generator» My little side project of a terrain generator has now once again stepped into being a school project. This is a good thing though, because now I don’t feel guilty about asking for help from teachers, and will have to spend more time on it. But, let’s not talk about the grand plans for the future, let’s talk about what’s been accomplished so far.
Read more…
OpenGL, Procedural Generation
Procedural Generation
Hello everyone! My name is Christopher Hays, and I too am a student at Full Sail University. There are few things I like more than programming (and tech in general). I feel that one of the best parts of being a software engineer is an ever changing and expanding world, meaning there is no shortage of things to learn. I have tried expanding into different languages, APIs, and even entirely different platforms. One platform in particular should be on everyone’s mind: the mobile platform.
Read more…
Android, Mobile, Programming
Android, Auto Poke, Blackberry, iPhone, J2ME, Java, Windows Mobile